Pricing
Every plan is the same software. What changes is how often you pay. There is no cut-down tier: a server with fifty players gets exactly the checks a server with two thousand gets.
Rolling licence, cancel whenever you like.
Same software, paid three months up front.
Peak online is the honest measure, not registered accounts. More players means more reports, more storage and more of my time when something looks odd.
Wiring this into a stock server is an afternoon. Into a client that has been rewritten for years is not. If yours needs work, I would rather say so up front than discover it after you have paid.
Monthly means monthly: stop when you like, and the licence keeps working until the period you paid for runs out. Quarterly is the same software paid three months ahead, which is why it costs less per month.
You get the server-side source, because you have to compile it into your own game binary — there is no other way for it to work. Talk to me about the rest; what makes sense depends on how you run things.
Send me the report line and I will tell you what it means. If it is my mistake, the fix goes into the DLL and you replace one file — no client rebuild, no patch for your players.
Yes. Ask, and you get a look at a live panel with real detections in it, so you can judge the thing rather than the sales page.
Tell me your peak online and what your server runs on, and you get a price, not a brochure.
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